design studio 1 - course outline Spring 2019 - Monday and Friday 11:30


Faculty of Arts, Business and Social Sciences - Communications: Media & Studio Arts department 

Design Studio 

Course Number: 510-108–VA , 510 HTE- VA Semester: Spring 2019 (H) sect. 00001 and 00002
Prerequisites - none - Ponderation 2-1-3
Teacher - Thomas Fisher
classes in C 306 (in the Medialab) - Monday & Friday 11:30 
Office B 313 ~ 744-7500 ext.7675 - class blog http://grupwerk.blogspot.ca  
fishert@vaniercollege.qc.ca 
Office hours as posted on office door 

Objectives: 

This course introduces the student to the basics of graphic design, its tools, methods, materials, traditions and aesthetics. We explore: digital imaging/layout software, and when feasible, some basic 3D design/simple animation techniques, as well as selected aspects of elementary web page design. We also experiment with imaging tools and technologies, as well as undertake projects and assignments which study design history. 

Design Studio 1 is an introduction to design in general, and contemporary, digitally assisted graphic design in particular


Course Content: 

An introduction to select traditions in design art history, design research and graphic design history. Intro to basic design software, its conventions, operations and application. Graphic imaging; using digital and non-digital studio tools, project development, and in-class critiques. Through these course elements the student will be introduced to, and gain some experience with; basic digital design tools, historically defining influences, contemporary styles, and select, emerging perspectives and techniques of design and graphics. 

Methodology:

Lectures, demonstrations, assignment projects, in-class tutorials and exercises which utilize digital 2-D and 3-D graphic/animation and interactive design software and their support technologies: i.e. scanning, colour output, digital special effects etc. As well - the student is introduced to current industry standards, and the conventions and terminology of pre/post-production output, and the effective display and construction of design projects. 

Design Studio I is - a beginners, hands-on, studio/workshop course. No previous computer experience is required, it's all learn by doing. 

Evaluation

To successfully complete the course, participants must attend every class and complete all assigned projects, studio tasks or in class assignments. Absence or tardiness without suitable medical documentation will result in failure.

Students will be required to produce a minimum of 3 individual graded design projects at (25 % of grade each project) and as well complete any additional projects and/or tutorials, short in-class projects, blogs, quizzes, reading or written assignments. (worth 25%). 

Timeline

The assignments will be roughly, evenly spaced over the duration of the course. The exact dates will be discussed as the projects and semester evolve. 
Participants will be graded upon originality, comprehension and expression of techniques, project presentation, design research, effort and work habits. 

All late assignments or submissions will be penalized - minus 20 marks - unless accompanied by medical note - e.g. if you receive an 87 on the project, but you submit it late - after the deadline, your grade will become 67 after the late submission adjustment is applied to the grade. In design, deadlines are an intrinsic part of the assignments, so late projects are always penalized. So, do your work, on time, every time ! 

Materials list 
You must obtain the first 2 following items, for the second class !

1. 1 GB (minimum) USB memory stick
2. TEXTBOOK: 500 Designs that Matter Book #2 ISBN: 978-0714873848 - The text is available in the Vanier bookstore, approx. $30.00 Get these 2 items by the second class !    and also other, assorted basic design tools and materials as required: such as scissors, glue, pencils, printing paper, and printer ink cartridge - this will be discussed if needed in class. etc.
YOU SHOULD EXPECT TO SPEND $60.00 MINIMUM FOR MATERIALS 

Class Projects may include (this is for your reference only and subject to change) CD cover, Book Cover, Single page type layout project, Jackson Pollock poster, Road Signs, Onomatopoeia typography assignment, Letter sculpture, assorted colour and composition studies, Blog design, etc. 

Recommended Reading: 
Information Graphics and Innovative Design Wildbur + Burke
Design Literacy Heller, Poneroy- Wired Magazine, How Magazine. Print Magazine, RayGun* Magazine etc. and any other design, architecture or graphics magazines or books around !

Required bi-Weekly Reading: the Class-O-Matic web site http://grupwerk.blogspot.com/ 

IT IS HIGHLY RECOMMENDED THAT THE STUDENT USE THE VANIER LIBRARY, THERE IS A SMALL CROSS SECTION OF Design BOOKS ON RESERVE, AND IN GENERAL CIRCULATION, SPECIFICALLY ACQUIRED FOR THIS CLASS, FOR INSPIRATION, IDEAS AND INFORMATION 



Information on College Policies
It is the student's responsibility to be familiar with and adhere to Vanier College Academic Policies. A summary of the course-level academic policies that apply in this and all other Vanier courses can be found in Omnivox under Important Vanier Links, or by following this link http://www.vaniercollege.qc.ca/psi/course-level-policies/. 
Complete policies can also be found on the Vanier College website, under Policies. 

For course outlines in French:

Information sur les politiques du Collège
Les étudiants ont la responsabilité de prendre connaissance des politiques du Cégep Vanier et d’y adhérer. Un résumé des politiques qui s’appliquent à ce cours comme à tous les autres cours à Vanier se trouve sur Omnivox sous la rubrique « Course-Level Policies » dans la section Important Vanier Links, ou au lien suivant :  http://www.vaniercollege.qc.ca/psi/course-level-policies/. 
Les politiques complètes se trouvent sur le site web du Cégep Vanier, dans la section Policies. 




Good Academic Standing in the College: To be in good standing in the College and be permitted to register for the following semester, a pre-university student must have passed at least 4 courses in the previous semester. Many programs have very specific additional requirements for student success, and these requirements are made known to students in program requirement documents and in the Student Guide. 

The College policies on academic complaints, cheating and plagiarism, zero tolerance, and religious holy day absences will be followed. Any form of cheating or plagiarism will result in a grade of zero on the test or assignment, and a letter from the teacher will be placed in your file. A repeated offence may lead to even more serious consequences. Please consult The Vanier Student Writing Guide, the Vanier College Catalogue, the Student Handbook and your teacher for more information. 
CODE OF CONDUCT
The Code of Conduct sets forth principles, guidelines and norms of behaviour expected from all individuals present at Vanier College, including students, faculty, employees, administrators, members of the Board of Directors, contractors and visitors. The Code of conduct can be found on the Collegeʼs website, under Policies and on the Omnivox Portal. 

Outline of Some College Policies and Procedures Regarding Student and Faculty Rights and Obligations 
GENERAL ACADEMIC POLICIES
It is the student's responsibility to be familiar with and adhere to the Vanier College Academic Policies. These policies can be found online on the Vanier College website. Your attention is drawn in particular to the following policies. A brief summary of each is included.
http://www.vaniercollege.qc.ca/bylaws-policies-procedures/sector/academic-dean/ 
POSITIVE LEARNING ENVIRONMENT
In order to create a positive learning environment, harassment by an individual or group in regards to another personʼs or groupʼs gender, religion, language, ethnicity, sexual orientation, disability or political affiliation will not be tolerated. 
STUDENT ACADEMIC COMPLAINTS (Policy 7210-8)
The Vanier College Student Academic Complaints Policy and procedures puts an emphasis on mediation as the primary means to resolve complaints in the academic area. If you have a problem with a teacher and have been unable to resolve it by talking with him or her, you may wish to enlist the help of the Faculty Mediation Committee. The committee member names and contact information are available in Student Services or through the office of the Faculty Dean.
CHEATING AND PLAGIARISM (Policy 7210 - 31)
Any form of cheating or plagiarism will result in a grade of zero on the test or assignment and a letter from the teacher will be placed in your file. A repeated offence may lead to even more serious consequences. Please consult the Vanier Student Writing Guide, the Vanier College Catalogue, the Student Handbook, and your teacher for more information.


STUDENT MISCONDUCT IN THE CLASSROOM (Policy 7210-19)
This policy provides guidelines for handling cases of student misbehaviour in the classroom and other instructional settings. Such cases may include conduct that is abusive to the teacher and/or other students, or disruptive to the teaching/learning process. This policy does not limit the teacherʼs or the Collegeʼs right to take immediate action in cases of imminent danger to persons or property. 
CODE OF CONDUCT
The following disruptive behaviours will not be tolerated in any degree on campus: Unauthorized Use of Alcohol/ Illegal Drugs; Violence against Persons or Property; Possession of Weapons; Verbal or Written Abuse or Intimidation; Theft or Gambling. 
STUDENT ABSENCES FOR RELIGIOUS HOLY DAYS (Policy 7210-20)
Students whose religious obligations require them to be absent from the College on a holy day not formally recognized in the College calendar must inform their teachers, in writing, during the first week of classes, of the particular date(s) and times of the religious holy days on which they must be absent. Absences approved in this manner are considered to be excused absences. Students are responsible for material covered in the classes and labs they miss. 
STUDENT ACADEMIC STANDING AND ADVANCEMENT (Policy 7210-7)
To be in good standing in the College and be permitted to register for the following semester, a pre-university student must have passed at least four courses in the previous semester and more than 50% of the courses in which they are registered. Many programs have specific additional requirements for student success, which are made known to students in program requirement documents and in the Student Academic Standing and Advancement Policy. STUDENT PROFICIENCY IN THE LANGUAGE OF INSTRUCTION (Policy number 7210-33)
Literacy and communication skills (writing, reading, speaking, and listening) are essential to studentsʼ academic and professional success in all programs. These skills will be assessed in all take-home written assignments and in-class oral presentations. 
Course Framework
TITLE: design studio I
NUMBER: 511-902-VA PONDERATION: 2-1-3 CREDIT(S): 2
PREREQUISITES: None
DESCRIPTION: Course content may include:
Principles, terms and conventions of design in general and graphic design in particular. Digital methods: software and hardware operations.
3D modeling and animation, Web page design, Digital image manipulation.
Graphic production and output.

STATEMENT OF COMPETENCY:
01D6: To use techniques of creation or interpretation in the digital design arts.
ACHIEVEMENT CONTEXT:
The student’s grade is based on:
Individual work by students, with and without supervision in the digital design lab, in compliance with proper techniques for utilizing hardware and software. Emphasis on effective production of and experimentation with traditional design and graphic design projects.
Completion of all digital tutorial and design assignments
Presentation of finished design projects.
Active and consistent participation in class activities.
Course Title: design studio I (511-902-VA) 01D6
Elements of the Competency (Objectives) 
1.To explore different procedures or techniques of creation or interpretation in digital design artsPerformance Criteria (Standards)
1.1 Demonstrate grasp of terminology, methods and protocols of the digital desktop.
1.2 Identify key elements and procedures for utilizing the digital desktop: the hard-drive, ram allocation, program identities, icons, folders, input and output devices, saving and deleting. 
1.3 Demonstrate procedure for accessing software and creating new documents and files.
1.4 Demonstrate procedures and utilizing digital tool and palette sets, developing custom tool sets, and modifying default tool arrays.
1.5 Import digital files and digitally scanned materials for placement in documents. 
1.6 Utilize the correct procedures for flatbed.
1.7 Demonstrate correct procedures for utilizing transparency input, digital pallet and, pen, video image input, and up/downloading Internet image files. 
2. To experiment with diverse procedures or techniques of creation or interpretation utilizing digital design methods and tools.
2.1 Experiment with procedures and protocols for digital color mixing: Gamma, color resolution, and screen resolution contrast modifications and adjustments. 
2.2 Demonstrate methods of default system level operations and custom system principles, program preferences, and system level maintenance routines and input support protocols.
2.3 Identify 2D and 3D tool sets and terminology, functions, materials and general material production processes for experimentation within 3D and 2 D visual environments. 
2.4 Manipulate the 2D and 3D workspaces, default and custom views.
2.5 Demonstrate basic operational procedures for digital animation and its mechanisms: sequencing, imaging methods and cross-program sharing.
2.6 Operate image editing software.
2.7 Execute pre-press protocols.
2.8 Identify basic principles of output –to- print procedures. 
3. To relate the production of meaning to the use of techniques of creation or interpretation.
3.1 Identify traditions and trends in page composition, typography, book display and product and advertising design.
3.2 Produce materials which articulate basic principles of graphic design and explain their meaning. 3.3 Display and discuss works in progress and discuss how their meaning is connected to the techniques employed. 


3.4 Critique design projects in the light of their art historical and cultural contexts.